How to play.
Never played Sudoku or Yukendo? Here's everything you need to get started – a five-minute read.
Sudoku
The goal
Every row, every column and each of the nine 3×3 boxes holds each digit from 1 to 9 exactly once. Some digits are given; you work out the rest – no maths involved.
Only the 4 is missing in this row – so it goes in the empty cell.
How to start
- Nearly full lines. Look for a row, column or box with only a few empty cells. Which digits are missing?
- Only one digit fits. Pick an empty cell and rule out every digit already in its row, column or box. If only one is left, that's it.
- Only one place. Pick a digit, say 7, and a box where it's still missing. Often there's just one cell left where it's allowed.
- Notes. If several digits could fit, write them into the cell as small notes. When you place a digit, it disappears from the notes around it.
You never have to guess: every puzzle here has exactly one solution, and Easy and Medium can be solved with these steps alone.
Yukendo
The goal
The grid is 4×4 to 9×9. Every row and every column holds each number from 1 up to the grid size exactly once – on a 6×6, that's 1 to 6. There are no boxes; instead the grid is split into cages with a thick outline.
The cages
The corner of each cage shows a target and an operation. The numbers in the cage have to make the target with it:
- 7+34added up: 3 + 4 = 7
- 12×34multiplied: 3 × 4 = 12
- 1−12difference: 2 − 1 = 1
- 2÷42divided: 4 ÷ 2 = 2
With − and ÷ a cage always has two cells, and you always take the larger number first – which one sits where doesn't matter. A number may appear twice in a cage, as long as not in the same row or column. A cell without an operation is given.
An example
How to start
- Cages with few options. “3+” in two cells can only be 1 and 2; “12×” on a 4×4 only 3 and 4. Row and column tell you which goes where.
- Rule things out. A number that's already in a row can't appear there again – just like in Sudoku.
- Notes. Write the possible numbers into the cells as small notes and cross them off step by step.
- The row total. Every row adds up to the same: 1 + 2 + … up to the size, so 21 on a 6×6. Handy for long plus cages.
Easy uses only +, Medium + and −, from Hard on all four operations. Start with 4×4 or 5×5.
Playing here
Playing here
- Fill in: tap a cell (or move with the arrow keys), then pick a number on the pad or keyboard. The same number again clears it.
- Notes (N or ✎) switches to small pencil marks; Undo (Z) takes back the last step.
- Three modes: Relaxed checks every number right away; Show mistakes marks duplicate numbers (and wrong cages) red; Like on paper marks nothing – you check at the end. The less help, the more Groschen.
- Stuck? Check (1 Groschen) tells you if a number is right, Reveal (3 Groschen) shows the right one.